Darksiders Guide
The Watcher – After The Charred Council stripped War of his powers, they assigned The Watcher to ensure that War not overstep his bounds. The Watcher is given authority to end War’s life should the need arise. A nuisance at times and a guiding light at others, The Watcher is a part of War, so he better learn to live with him.
Vulgrim – The unscrupulous demon known as Vulgrim is neither friend nor foe to War. He is a peddler of upgrades, consumables, and abilities, and he’s no more than an unpleasant necessity to those who seek his business. Vulgrim seeks the souls of the dead—he accepts no other currency—and he’ll trade anything to get them. That is, if the price is right.
Souls - The End of Days has come, and the entire human race has perished. This has left untold numbers of Souls encased in caskets, objects, and consumed by all sorts of unearthly creatures. During your adventure, you free tens of thousands of Souls by opening caskets, slaying thousands of enemies, and by destroying what little remains of the human world. Souls come in three colors, and each is used for a different purpose.
Currency souls: These blue Souls are the most common form. Caskets yield hundreds at a time, and nearly every object you smash yields a few more. Most enemies you defeat also relinquish several of these Souls. Use these blue Souls as currency, trading them to Vulgrim in exchange for items, abilities, and upgrades.
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